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L**L
Full of handy, in-depth information
Short version: this book will help you immensely with world-building, particularly if you're into sci-fi/fantasy world-building. A lot of the stuff Rosenfelder talks about goes over my head (I mean, seriously, I'm a WRITER, not an astrophysicist), but I enjoyed the topics and insight. 100% worth your while to check out.Longer version: I <3 this book. I've found it to be ridiculously handy as a newbie when it comes to worldbuilding, and with the breadth and depth of topics Rosenfelder covers, I'm certain it would also be helpful to more seasoned individuals.The thing I enjoyed most about this--other than the vast array of topics--was the versatility of it. Readers are free to glean and incorporate as they wish.Case in point: Rosenfelder is hardcore about a lot of things (and yet brushes the knowledge he presents as 'minimal' -_-...which, comparatively, it is, but it's still a lot to take in), especially math-related things. Like calculating sun size and subsequent planetary effects.Math: !#$%@*^&@(&^#@^!% multiply this number by 2.576 because !(&*@(&@(*&#(& and thenMe: .........Wait, WHAT?Suffice it to say that I won't be uh, *focusing* on bits like that.Rosenfelder doesn't cheat you when it comes to information--from creating a believable world with its own unique history, economy, daily struggles, religions/magic, and creatures to creating that world's maps and models (if you so desire).Plus, it's extremely affordable. Highly recommend!!!
M**G
This book is a great introduction to worldbuilding
This book is a great introduction to worldbuilding. It has the following 3 strong points: - In-depth (just enough) and relevant information from each subject (geography, culture, magic, etc.) - Important techniques and common mistakes of worldbuilding - Best practices of integrating your world into your storyHowever, the 3D modeling and drawing tutorials are not satisfactory: There are better tutorials online and from other books. I think these pages should be replaced with more details in other chapters, maybe more astronomy or more worldbuilding techniques, and move the 3D modeling and link to drawing tutorials to the website (already on the website, I guess).
H**S
Excellent book
Excellent book. More detail than you could want, but it makes you think. As a detail oriented person, I truly appreciate the depth of subject coverage. Rosenfelder's book is a must have for speculative fiction writers, whether you're seriously trying to write a novel or writing a fun fanfic. The book covers a multitude of topics on culture, biology, and nature plus additional helpful sections on building a history, creating a map, and illustrating your work. He offers clear, practical examples in literature, history, culture, cinema, video gaming, D&D, music, and his own works. I recommend his book to all my writing and con-world friends.
R**S
The One Book for Worldbuilders
Seriously, if you want to create your own fictional universe, this book may be all you need. Rosenfelder has essentially Googled everything for you in one volume. There is just enough for smart people to understand the fundamentals of creation without getting bogged down in too much arcane detail on any one facet. Whether you write books, films, games, or RPG scenarios, consider this your first resource to lay down your world's foundation, and your details will be much easier to create.
S**E
Fascinating and Very Useful!
If you are doing world construction for a novel or a game, it is a huge undertaking. This book will make it easier for you in many ways. First, this book will stop you from making a lot of mistakes that you will find difficult to undo - especially after you have made a commitment to a storyline or a definition of a character. Second, it also helps you to organize your effort to create something more believable.Even if you are not interested in planet construction, you will likely enjoy how Rosenfelder leaps from one aspect of study to another. This book covers biology, religion, plate tectonics, magic, war, clothing, and lots of topics that define how life is in different Terran cultures. That alone makes it worthwhile.Anyway, this won't do the work for you, but it will make the work you do better.
Q**W
How to do world-creation
This is a must for those in the business of creating their own world for fantasy/SF/RPG or their own pleasure. It includes many non-European medieval cultures and examples - which is a breath of fresh air. In addition, the author includes many examples from his own world, Almea, but that is a bonus, since his world is quite different from the usual run-of-the-mill fantasy setting. His chapter on drawing was fairly good, though his art is not more than OK. His chapter on map-making is the weakest link, and as this is such an important component to world-creation, I have been forced to give this one less star than the rest of the book deserved.
L**N
wicked cool and helpful
I wanted some thought provoking ideas to help me create the world my own work is set in, and this book was fantastic. I had already created the world for the most part when I purchased the book, but it gave me ways of organizing my thoughts about my world that had not even occured to me. There are also numerous smaller ideas and helpful strategies for adding detail to your fantasy world.
C**A
Bom
Dentro do esperado
A**S
unglaublich
das buch ist gut aber auf dem kindle nicht zu lesen. es ist nicht formatiert und hat kein inhaltsverzeichnis sodass man kein kapitel ansteuern kann
A**K
Perfect World builder
A complete guide to conworlding ! I also recommand the author's book about conlanging. These two books are very interesting for building tout imaginary worlds.
T**R
Buy This if You Want to Create a Magnificent World
Full of great information! I have been building worlds for years, and this book, I believe will help all writers, game designers, etc. bring a depth to their worlds not previously gained. It's one of those books that was so inspirational in regards to creation that I gained, what I call a 'creative head rush'. So many ideas filled my head, that I couldn't get them down fast enough. If you are considering whether to buy this book or not, do yourself a favor, and buy it, no matter how experienced you are with world building. It has something for everyone.The only criticism-which isn't a criticism really, is that the author writes the book in a manner as though he were speaking to the reader verbally. So grammatically, it will seem a bit off at times. This however adds a personality and flavor to the book that makes it that much more inspiring. When you read the samples from his personal novel publications though, you will see that Mark Rosenfelder is a good writer in the sense of authorship.
K**S
Fantastic
I looked on Mark's website for some help in finding out some of the finer points of world-building for my book and I noticed he had a book about this. I decided that it was pretty cheap so I bought it. I'm glad I did.It's a very good book that provides a good number of pointers and aspects of a world that you need to keep in mind when world-building that I had not thought about. For example, I have been building my world for the best part of 4 years and not once thought about marriage customs or clothing styles. I had just written them in with little thought to what cultural styles and how things would develop.This book is very good for those wishing to create a world based on either a fantasy or a sci-fi theme but if you're doing one or the other, you have to sometimes miss out certain bits which refer to the other genre such as planet generation en mass.What this book covers are methods to develop an entire planet, complete with realistic year lengths and distances from the sun, plate tectonic's etc. There's also chapters on developing Culture, clothing styles, War and the use of various weapons, law and how to develop a logical set, Religious orders, Economy (which I think is very important but often glanced over) and how to develop an ordered history of the world.There's little more that I can say that would put this book any higher on the must read list for conworlder's. It's a valuable tool that you can go through, almost list like, and make sure you've got at least something for the each point. The difficulty when you have this book, however, is that you'll realise that you are spending far too much time working on the world and not writing the story that you made the world for!Only problems I've got with this book is that in at least one place it actually looks like a page is missing and there are a few typo's and spelling mistakes.
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